AI Insights · Timothy · January 2023
Top 5 3D Anime Games in Australia Q4 2022: Unified Platform Performance
Discover the performance trends of the top 5 3D Anime Games in Australia for Q4 2022, including downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 3D Anime Games on a unified platform in Australia showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:
Hero Clash:Catch the Thief from 9z Games (HK) exhibited substantial growth in weekly revenue, starting from $46 in the week of November 21 and escalating to $16.4K by the end of December. Downloads peaked at 55.6K in the week of December 5, followed by a decline to 18.1K in the final week. Active users increased significantly, reaching 82.3K in mid-December before tapering off to 64.1K by the end of the quarter.
Genshin Impact by COGNOSPHERE PTE. LTD. saw a notable fluctuation in weekly revenue, with a high of $497.8K at the end of October and another peak at $331.8K in early December. Downloads remained relatively stable, fluctuating between 3K and 6.7K. Active users maintained a steady number, averaging around 80K to 90K, peaking at 94.4K in the last week of December.
GODDESS OF VICTORY: NIKKE from Level Infinite launched in November and displayed an initial surge in weekly revenue, hitting $273.1K in the first week of launch. However, revenue gradually decreased to $75.4K by the end of the year. Downloads also dropped from 18.7K in the launch week to 1.7K by the last week of December. Active users followed a similar trend, starting at 21.7K and declining to 11.5K.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. experienced a steady revenue stream, with notable peaks at $107.4K in mid-October and $124.9K in the final week of December. Downloads varied, peaking at 3.8K in mid-December. Active users showed consistent growth, from 23.3K at the end of September to 32.1K by the end of December.
Path to Nowhere by AISNOGames, released in late October, saw a gradual decline in weekly revenue from $25K to $7.4K by the end of December. Downloads also decreased from 7.3K in the launch week to 382 in the final week. Active users displayed a similar trend, peaking at 7.5K in early November and decreasing to 4.8K by the end of the quarter.
These insights, sourced from Sensor Tower, highlight the dynamic performance of top 3D Anime Games in Australia during Q4 2022. For more detailed analytics and trends, visit Sensor Tower.